Friday, February 7, 2014

Main Character



This week, I worked on creating the low poly for the main character in maya. The focus was mostly on making sure the polycount was relatively low (aiming for less than 1500 tris), and making sure everything fit together nicely and worked outside of the concept art.



Some of the comments we got on the art in our project was to make sure our characters had good potential for animation. Because the screen of the game is relatively small on tablet, we won't see the character very up close and their actions are going to help sell the game even better. This weekend Im going to put together a test character for our programmer so she can see if the animation for controller the shooting direction can be done through programming rather than on the art end.  

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