Friday, February 14, 2014

Character Progress

Hello,

This week I finished off the first pass of low-poly model for the player-bot. It's not texture yet, just put some quick material color on it in Maya to test out a base of how the colors would work together in 3D.


Here's an image of what the model looks like in game, to get a feeling for how much can be seen. Because we're thinking of having the closeness of the camera vary from level to level (depending on how much the player needs to see of the level at once), I feel like this much detail in the model is good.


The enemy character model is on it's way, still trying to figure out how to match the thickness of the model with the thickness of the legs. Need to push the legs a little more so they look more sturdy. The enemy needs the legs to be able to land sturdily on the planets and to collect energy.



Part of this week's work is research into setting up a rig for the main character for animation, which should be interesting; it'll be a learning experience for sure since I've only ever made rigs for bipedal humans and never 'vehicle-like' things.

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