Wednesday, April 9, 2014

Final Stretch

The last two weeks have been jam packed with excitement, stress, and production work.


Teeny flipbook


All of the characters are finished, with rigs and finalized textures now. And I even did my first bit of vfx work with a particle system for the enemy bot. It's simple, but I'm proud of my first step in that direction. 











I think what I learned most from this project was about animation and rigging. I've never needed to make rigs for things like this, so it was good for 1. helping me brush up on the things I do know and 2. push me to learn more about rigging. It was useful in that last sense because once I knew what I wanted the character to do, it was easier to try to translate that into 'how can I make the rig do that' or 'how can I arrange the rig so it's easy to use and not too muddled'. There are a few extra features I would have liked to add onto a few of the rigs. Squash and stretch was something I looked into, but wasn't able to really get the rig to work for it in a way that fit the characters. I want to try making a squash and stretch rig for that at some point.

Senior Show is next week on the 17th! I'm nervous, but excited. Everything's coming together for the end of senior year. Now there's just those papers to catch up on... I should probably go do that.

Thanks for watching! I'll probably end up continuing to use this blog to catalog  progress on my next art pieces or other game projects. We'll see.