Friday, January 24, 2014

Narrowing Down Art Choices

After having our class yesterday and doing a review, we've come down to a few design choices for the characters.


Our foremost concern for all of the characters that will be in space is their silhouette. As I mentioned in last week's post, their shape is going to be very important in that it'll allow the players to recognize the characters from afar more easily. This idea is a bit more important concerning the difference between the player character and the enemy characters. 
For this reason we've chosen to go with radical shape differences between the two. As you can see with the Anti-Bot, we want to go for a shape that's much different than the almost humanoid preferences circled in the player-bot section. I want the player-bot to have a lot more softness to it and I kind of like the contrast the anti-bot has at the moment with it's harsh, almost industrial appearance.

 

Helper-bots silhouette was sort of known from the start. Everyone seems to like it's longer shape which helps in it's function; its meant to keep the players from straying out of the 'playing field' and follows the player around to stop it from doing so. Kind of like a space goalie with the player being the ball. The ones with the red checks next to them seemed to be the more popular during the review in class. I'm particularly fond of the bottom left one and the middle one. 
I've been taking animation into consideration for these, too. Especially for the main character. That was one of the critiques we received for the main character. Now that I'm on as the team's animator, it's going to be an interesting task to make these robots move. The somewhat humanoid one in the top middle of the picture below seems to have the best potential for interesting animations. 




See you next week!






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